
説明
Spawn AI System(Enemy) that meets various functional requirements.
Documentation | Videos | Example Project(Require Plugins)
Automatically generate AI, the protagonist triggers the generation of AI, and refreshes new AI according to the rules
Randomly generate areas, generate scene points, and generate scene points by category
A simple enemy AI
Table configuration : Item, Weapon, Ability, Character, AI Spawn Wave Data (Reusability)
Weapon Item, Character Pick Weapon
Weapon common state is in the back slot, and the attack is in the hand slot
Character Attribute Set, Take damage, Health reduced
The character has normal attack, weapon pickup, and weapon binding skills
include inventory system, weapon hit detection,Advanced Weapon System
Important/Additional Notes:
Require ModularGameplay plugin, GameplayAbilities plugin, EnhancedInput plugin