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出品Suburbs - City Packのメディア1

説明

This pack has everything you need to create a large suburban/residential/neighborhood/town area of a city fast and easily! The tools/blueprints have intuitive UI, detailed documentation, and full artistic control in every aspect. It contains a lot of 3D models, materials, blueprints, and other assets that will make your life easier and you'll save hundreds of hours of work. You can customize almost all of the materials very easily.

You should have "Editor Scripting Plugin" enabled in your project (Editor -> Plugins).

You might also be interested in Downtown - City PackIndustrial - City Pack, American City Pack (Bundle)

Please take a look at the following links before you buy:

Documentation: Documentation of the project

Presentation Video: Suburbs - City Pack Presentation

Demonstration Video: Feature Highlights

Creating a big scene for your game can take a lot of time and effort because you have to manually place every object in the world. With these blueprints/ tools, you can create huge and unique areas in just a few hours instead of weeks or months.

There are blueprints for roads, sidewalks, roofs/floors, traffic lights, decals, banners, background buildings, modular buildings, fences, and wires; all of these can save you a lot of time when you are working on your projects. They are easy to use, flexible, with a lot of features and you can modify them anytime after generation.

The customization of the modular buildings is limitless with a lot of style variations and different materials. You set the parameters: the number of floors, shape, style, materials, etc. you press a button and the tool will generate the building by itself. The monotonous, boring, and repetitive work will be done by the blueprints/tool and then you can modify anytime each building or modular piece as you want. You can create your very own map and you can also add or replace the 3D models in the blueprints with other custom meshes such as Quixel Megascans Meshes. (same for the materials)

The buildings can have simple interiors.

“Background Procedural Building” and “Roof” blueprints generate procedural mesh, the rest of the blueprints use the 3D models included in this pack. These blueprints/tools work only in Editor, not at runtime (play mode).

The latest pack updates released from June 2023 are exclusively compatible with Unreal version 5.1 or higher. These specific versions have a better optimization for Nanite and Lumen. Additionally, they introduce new or improved content such as trees, trash, and more.

The setting is inspired by Brooklyn and Queens - New York City

Support Email: [email protected]

The first photos are rendered in Unreal Engine, The last ones, in 3ds max using Arnold.

-----For 3D Formats (FBX, Max) ------

  • Polygons: 40.472.374, Vertices: 35.333.865.

  • Physical Materials

  • The models have real-world scale.

  • Textures use meaningful names.

  • Stripped texture path names.

  • Descriptive object names.

  • Textures resolutions: 1024x1024 to 4096x4096; Format: .PNG;

  • Textures for Physical Materials include (base color/ metallic/ roughness / normal )

The 3Ds Max scene closely resembles the one in the Unreal Engine, although it is not an exact match.

If you have clipping artifacts in the viewport, you can increase the minimum clipping value to solve this problem:

https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.html

Support Email: [email protected]

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