
説明
Update V2 Video🎬 for UE 5.5:
What's new?
Chooser integration, Slope Animations, Blend transition fixes, general renaming, and Improved motion matching.
Optional Plugin for Editor
New Demo V2: Demo
New 1.1 DemoShowcase 🕹️ New 1.1 DemoOfWhatYouGet 🕹️
Discord Support.❓ Docs❓Wiki📄 Video Tutorials
Harness the power of the Universal Locomotion System to set up advanced locomotion and movement for your game.
🎮 Anim Graph Template: linked modular anim graph templates allow you to choose one of four locomotion types per PDA_AnimLocomotionSet:
Idle > Cycles
Idle > Cycle > Stop
Idle > Cycle > Start > Stop
Motion Matching
choose seqences or blendspace for cycle animations.
📦 Animation Asset Storage: Store all animations in a dedicated Data Asset class for organized asset management.
🤖 Actor Components for Easy Management: Easily manage movement, possession, and control of Pawns with specialized actor components.
🤿 Swimming System: Set up swimming mechanics with buoyancy and autodive on waves. for any type of creature. (contact me to choose right anim set for your game)
🛠️ Simple Movement Settings: Configure new movement settings, control parameters such as walk speed, acceleration, deceleration, walk max step height, and max walkable angle....
🏋️ Realistic Pawn Interactions: Implement a push pawn reaction system to enable realistic interactions between pawns, enhancing game immersion.
🏷️ Gameplay Tags: Effortlessly select animations and movement settings using gameplay tags with the Locomotion Tag Manager component.
🎭 Overlay Pose and Montage System: Create new stance poses by overriding a base locomotion set, enhancing customization possibilities. This feature is compatible only with UE4 and UE5 skeletons, youl need to custumize this per skeleton.
🎮 Debugging Made Easy: 3d visual debug. Use specialized components to facilitate possessing pawns for debugging locomotion animations.
Get Started Today! Transform your game's locomotion system with the Universal Locomotion System.
**Compatibility:**
🔗 **No Skeleton Binding:** main anim graph templates doesn't require skeleton binding,
**Resources:**
📝 **Comprehensive Guides:** Access useful setup guides Link guides and docs are in progress I hope you understand
I'll stream on discord explanation of all the system and how to expand for costumers when I'm online.
Epic Enabled plugins:
5.4+
Animation Locomotion Library
Pose Search
Animation Warping
Motion Trajectory
Motion Warping
Chaos Vehicles
Water
5.5 +
Chooser
CC0 content
Number of Blueprints: 101 + blueprints (10 Components), 3 AnimTemplates, 8 animation blueprints samples.
Input: ( Keyboard, Mouse)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Important: Universal Locomotion System incorporates distance-matching techniques learned from the Lyra project and guide.
This asset contains content UE-Only Content - Licensed for Use Only with Unreal Engine-based Products. used in order to showcase functionality:
LyraAnim + rifle GASP Animations to ue5 skeleton.