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出品Universal Locomotionのメディア1

説明

Update V2 Video🎬 for UE 5.5:

What's new?

Chooser integration, Slope Animations, Blend transition fixes, general renaming, and Improved motion matching.

Optional Plugin for Editor

New Demo V2: Demo

Video 🎬 Update1.1 🎬

New 1.1 DemoShowcase 🕹️ New 1.1 DemoOfWhatYouGet 🕹️

Discord Support.❓ DocsWiki📄 Video Tutorials

Harness the power of the Universal Locomotion System to set up advanced locomotion and movement for your game.

🎮 Anim Graph Template: linked modular anim graph templates allow you to choose one of four locomotion types per PDA_AnimLocomotionSet:

  1. Idle > Cycles

  2. Idle > Cycle > Stop

  3. Idle > Cycle > Start > Stop

  4. Motion Matching

choose seqences or blendspace for cycle animations.

📦 Animation Asset Storage: Store all animations in a dedicated Data Asset class for organized asset management.

🤖 Actor Components for Easy Management: Easily manage movement, possession, and control of Pawns with specialized actor components.

🤿 Swimming System: Set up swimming mechanics with buoyancy and autodive on waves. for any type of creature. (contact me to choose right anim set for your game)

🛠️ Simple Movement Settings: Configure new movement settings, control parameters such as walk speed, acceleration, deceleration, walk max step height, and max walkable angle....

🏋️ Realistic Pawn Interactions: Implement a push pawn reaction system to enable realistic interactions between pawns, enhancing game immersion.

🏷️ Gameplay Tags: Effortlessly select animations and movement settings using gameplay tags with the Locomotion Tag Manager component.

🎭 Overlay Pose and Montage System: Create new stance poses by overriding a base locomotion set, enhancing customization possibilities. This feature is compatible only with UE4 and UE5 skeletons, youl need to custumize this per skeleton.

🎮 Debugging Made Easy: 3d visual debug. Use specialized components to facilitate possessing pawns for debugging locomotion animations.

Get Started Today! Transform your game's locomotion system with the Universal Locomotion System.

**Compatibility:**

🔗 **No Skeleton Binding:** main anim graph templates doesn't require skeleton binding,

**Resources:**

📝 **Comprehensive Guides:** Access useful setup guides Link guides and docs are in progress I hope you understand

I'll stream on discord explanation of all the system and how to expand for costumers when I'm online.

Epic Enabled plugins:

5.4+

  • Animation Locomotion Library

  • Pose Search

  • Animation Warping

  • Motion Trajectory

  • Motion Warping

  • Chaos Vehicles

  • Water

    5.5 +

  • Chooser

CC0 content

Sword, Axe

Number of Blueprints: 101 + blueprints (10 Components), 3 AnimTemplates, 8 animation blueprints samples.

Input: ( Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Important: Universal Locomotion System incorporates distance-matching techniques learned from the Lyra project and guide.

This asset contains content UE-Only Content - Licensed for Use Only with Unreal Engine-based Products. used in order to showcase functionality:

LyraAnim + rifle GASP Animations to ue5 skeleton.

Greystone Anim + helmet

KiteDemo Deer, mesh animation and footstepsound

citysample animations.

inifnityblade Enemy Worm

含まれる形式