
説明
Turns your main character or enemy into a minion master who can summon minions.
Master component can add minions to call them that will be follow him, and will attack characters that hurt their master.
Minion Component can be added to any character blueprint that will be a minion.
The master can use events to affect the behavior of the minion for example :
SumonMinions : Call all minions added in the Master Component
SetMinionsToAttackMode : put minions to agressive behavior .
AddNewMinion : add a new minion (this use a data table that you need to add minion info like name and class)
KillMinions : kill all minions
SetMinionsToCalmMode : calm down the minions so they stop attacking
HealMinios : heal the life minion
Video Presentation : https://youtu.be/ZWjYjIUWe0I
Video tutorial : https://youtu.be/Ciq04344TDU
Features:
2 Blueprint Component (Master and Minion)
1 Data table blueprint
1 Blueprint Actor (BP Projectile)
1 Enum , 2 Structure blueprint
1 Blueprint Interface.
AI Tree and blackboard with 7 task and 1 service blueprint
1 AI detour crowd controller (AI_MinionControler)
3 Blueprint Demo Example Characters
SetMinionStat: set all minions stat (attack, range, attack speed, Max HP)
The component need the nav mesh to works and only works with character blueprints.