コンテンツにスキップ
出品Master and Minion Componentのメディア1

説明

  • Turns your main character or enemy into a minion master who can summon minions.

  • Master component can add minions to call them that will be follow him, and will attack characters that hurt their master.

  • Minion Component can be added to any character blueprint that will be a minion.

  • The master can use events to affect the behavior of the minion for example :

  • SumonMinions : Call all minions added in the Master Component

  • SetMinionsToAttackMode : put minions to agressive behavior .

  • AddNewMinion : add a new minion (this use a data table that you need to add minion info like name and class)

  • KillMinions : kill all minions

  • SetMinionsToCalmMode : calm down the minions so they stop attacking

  • HealMinios : heal the life minion

  • Video Presentation : https://youtu.be/ZWjYjIUWe0I

  • Video tutorial : https://youtu.be/Ciq04344TDU

Features:

  •  2 Blueprint Component (Master and Minion)

  •  1 Data table blueprint

  • 1 Blueprint Actor (BP Projectile)

  • 1 Enum , 2 Structure blueprint

  • 1 Blueprint Interface.

  • AI Tree and blackboard with 7 task and 1 service blueprint

  • 1 AI detour crowd controller (AI_MinionControler)

  • 3 Blueprint Demo Example Characters

SetMinionStat: set all minions stat (attack, range, attack speed, Max HP)

The component need the nav mesh to works and only works with character blueprints.

含まれる形式