説明
💥🔗Global World Optimization Framework PRO MAX - Our most powerful optimization tool, built on years of expertise in creating cutting-edge optimization systems.
This system uses just one component and one material to make objects transparent between the character and the camera. Objects can be of any complexity and with any number of materials. All code is written in C ++ for performance.
This plugin not work in multiplayer. Advanced Fade Objects PRO work in multiplayer.
🔥🔗Advanced Fade Objects PRO - Multicolor, Multiplayer, Tags and more.
Advantages of Choosing Our Plugins:
Experience and Reliability: With over 5 years in the market, we offer proven and professional solutions for your projects.
Regular Updates: We continuously update and improve our plugins, ensuring you always have access to the most advanced development tools.
Industry Recognition: We have been featured multiple times on Epic Games' ShowCase, which confirms the quality of our work.
Free Support and Community: In our Discord, you’ll receive support for using our products and can exchange ideas with other developers.
Collaborative Development: Many features have been implemented thanks to suggestions from our community. Your ideas help us improve our plugins, making them even more useful for your projects.
Update 1.1 for UE 4.25-4.26.
+ Fixed ignore actor
+ Fix algorithm for adding objects to hide
Update 1.0.6 for UE 4.25-4.26.
+ Fixed a crash.
+ Added android support.
Update 1.0.5 for UE 4.26.
Change variable ignoreActors to BlueprintReadWrite.
Used Async Trace for best performance.
Update 1.0.3 Demo Video
Added installation of instance material.
Added the ability to pause the Fade Objects system in runtime.
Added the ability to turn disable/enable the Fade Objects in runtime.
Disclamer: This will not work with FoliageInstanceMesh.
含まれる形式
- versions