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出品Dragon IK Plugin - Universal IK Systemのメディア1

説明

The purpose of the DragonIK plugin is to save time and energy for achieving realistic and smooth IK solutions for various types of characters/animals. Achieve incredible animation results during gameplay using a battle tested suite of versatile tools, that is also easy to use. All features use a diverse range of procedural animation manipulation techniques that can accommodate diverse gameplay use cases.

[LEGACY REVIEWS AND QUESTIONS FROM OLD MARKETPLACE]

🎞️ DragonIK Showcase Trailer

🎞️ Using DragonIK For VR full body avatar

🎞️ [NEW FEATURE] DragonIK Physanim system to easily achieve physical animations!

🎮 DOWNLOADABLE EXE

📋 DOCUMENTATION

💬Discord support channel : https://discord.gg/XdBWW2U

[Contact me here if you need any doubts cleared before purchase, or require support]

⭐ PLUGIN FEATURES

  • Quadruped Foot Placement IK - [Wolves , horses etc]

  • Biped Foot Placement IK - [T-Rex , birds , humans etc]

  • Spider Foot Placement IK - [Multi-legged creatures such as spiders and scorpions etc]

  • Snake IK - [Snakes & Worms etc]

  • Multi-bone Aim Solver - Character's entire body chain can aim towards a target during any animation. Any forward facing animation can aim towards any target location. Replacing the need of custom aim offsets for any character or creature!

  • Speed Warping - Dynamically modify the exaggeration of animations like walking and running.

  • Twistable Arm IK - An advanced two bone IK solver but with twist-able bones and an auto pole handling algorithm. Perfect for VR-IK arms and gameplay grabbing purposes.

  • DragonIK Physanim Component - An advanced and easy to use physical animation system. This acts as an improved alternative to UE5's inbuilt physical animation and physics control component.

  • Physical Weapons component - This lets your character hold and swing physics driven weapons. This can work for any kind of weapons (guns,pistols,swords,books etc) and can be grabbed by any kind of character or creature.

ℹ️ ADDITIONAL POINTS

  • Everything is designed to be easy and quick to use.

  • Multiple official example projects in Github for learning purposes.

  • All features are multiplayer ready.

  • Developed in C++, but usage via the convenience of blueprints.

  • Constantly updated for bug fixes as well as new features.

  • Receive personal support from myself via discord for resolving any issues or doubts.

[The plugin will not enforce the per-seat requirement set out by FAB for code plugins. Any project will only require one valid license.]

🎞️ TUTORIAL VIDEOS

(Much more tutorial videos available in the Eternal Monke youtube channel)

🗂️ EXAMPLE PROJECTS

[Note : New plugin updates are only available in every last 3 engine versions.]

含まれる形式

  • Unreal Engine形式のロゴ