説明
The NPC Manager System allows you to create NPCs with complex behaviors for your project.
Main Features:
NPC Profiles - These are task lists that NPCs will follow as they go about their daily routines. You can use one or more Profiles to customize how your NPCs behave in your game.
Tasks - Each Task can guide the NPC to go to a specific Point of Interest, roam inside a volume, roam between WayPoints, Follow a Path, or Go Home. In addition, you can tell the NPC to go to a specific location in your scene, or even use a Custom Task, where you add your own custom logic!
NPC Dynamic Dialogue - NPCs can talk to each other using the Dynamic Dialogue System. This flexible system uses a Datatable to store all possible NPC lines and the NPCs will create a dynamic conversation on the fly!
Player Interaction - The NPCs have a framework that can be used to add specific Player Interactions, such as a quest or dialogue system! By simply using Blueprint Interface calls you can easily add any dialogue system to the NPC.
Optimization Options - The system has a variety of performance optimization settings, such as a Player Proximity System, and visibility-based optimizations that enable you to have crowds in your scene with great performance!
Crowd Tools - This asset also comes with additional tools to help you build performant crowds. Static NPCs and Spline-based crowds are included to further add life to any game scene.
The NPC Manager allows you to use your own custom characters and animations easily.
Major Systems Included:
Ability to create a 24 hour routines with multiple Profiles
Points of Interest with multiple Stations, entrances, and spawn points
Four Standard Tasks - Go Home, Roam in Bounds, Roam between WayPoints, Follow Path
Ability to add Custom Tasks and custom logic to select the correct Tasks inside a Profile
NPC Dynamic Dialogue System
Player Interaction Framework
Basic damage system with Run Away logic and HP regeneration
Ability to interrupt the routine at runtime
Static NPCs to create a performant crowd
Spline Crowd that follows the path
Optimization Systems - Proximity System, Rendering Optimization, Visibility Optimizations
含まれる形式
- versions