
説明
Disclaimer:
With the replication update the system is rewritten, so everything is changed. New guides for the new system will be uploaded soon, don't forget to check them out.
If you encounter any difficulties while making custom additions to the system, feel free to come to Discord and ask.
Update V0.01
Major replication update:
With this update, several changes have been made to the system, and it is now fully operational for multiplayer use. Don't forget to review the updated document. New guidelines suitable for the updated system will also be uploaded.
Update
With this update, when the character enters hot or cold temperature areas and starts taking damage due to temperature, a UI indicating this now appears on the screen.
Documentation (On Discord)
Tutorial Playlist (On Discord)
This asset comprises a replicated temperature control system that influences the character based on the temperature of the surrounding area. The character warms up in hot areas and freezes in cold ones, enhancing the realism of survival experiences. With fully adjustable features, you can tailor the entire system to suit your game. The easy-to-use debug feature allows for convenient monitoring of your adjustments.
The asset includes a master temperature area blueprint, from which you can create child blueprints to design your custom temperature areas.
Additionally, there is a damage system where the character starts taking damage after spending a certain amount of time in hot or cold areas.
A damage multiplier system is implemented, providing the ability to increase damage to the player when the temperature is extreme. For instance, in too-cold areas, it can be configured to deal more damage based on temperature levels (e.g., 2x damage at -5 degrees, 2.5x damage at -10 degrees), and similar adjustments apply to too-hot areas. These values are customizable within the data table.
Moreover, the asset includes a demo health system, serving as an example to illustrate how to utilize the damage-dealing feature.
This comprehensive package allows for a versatile and realistic integration of temperature and damage mechanics into your game.