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出品Runtime Navigation Area Modifiersのメディア1

説明

Transform your project's navigation capabilities with the Runtime Navigation Area Modifiers Plugin for Unreal Engine. This tool allows you to create dynamic, flexible navigation zones using complex shapes that surpass Unreal’s native limitations, enhancing your game or simulation’s interactivity and responsiveness.

Key Features

Complex Convex Navigation Areas

Utilize complex convex shapes to modify navigation zones, overcoming the limitations of Unreal's native BrushBuilders, which are restricted to basic shapes.

Static Mesh and Spline Support

Use StaticMesh’s simple collisions, InstancedStaticMesh instance simple collisions, custom points from a arrays, or points from spline components to modify navigation meshes with Nav Areas.

PCG Compatibility

Fully integrated with Unreal’s Procedural Content Generation (PCG) systems, allowing for navigation areas that dynamically adapt.

Runtime Support

Designed for highly interactive projects, such as dynamic strategy games or simulation systems where the game world is constantly evolving.

Use Cases

Dynamic Strategy Games

Easily define navigation areas in dynamic game environments where terrain and obstacles constantly change, ensuring smooth pathfinding for NPCs.

Immersive Simulation Systems

Adapt navigation in simulation systems that evolve over time, such as construction simulations or training environments.

Procedural Landscapes

Integrate with Unreal’s PCG systems to ensure navigation zones keep up with the ever-evolving procedural terrains, providing optimized and accurate pathfinding.

Support

Have questions or need assistance?

Email me at [email protected] or join the discord server for help

Documentation

For detailed usage guidelines, access the full documentation here.

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