コンテンツにスキップ
出品GASAttachEditorのメディア1

説明

It is used to view the operation of the AbilitySystem on the client and server and the aAbility/Attribute/GameplayEffect/Tags attribute. In the Editor mode, it can also view the Asset Reference of Trigger Tags and simulate the player effect after adding or deleting tags, which is more convenient for Debug

含まれる形式

  • Unreal Engine形式のロゴ