説明
*Two Demo levels Day and Night.
*I'm tired of the way of splicing the walls block by block, so this time the wall, the ceiling and the ground are all made of one piece except doors.
*The door models are separated so you can rotate them to make the store open or closed.
*Texel density is between 512~1024 pixels/m base on sight distance and importance of models.
*_RMA textures refers to the RGB channels representing Roughness, Metallic, and Ambient Occlusion.
*Some Decals for wall crack and wet floor material.
*Nanite and Lumen supported.
含まれる形式
- versions