説明
All assets you see in videos and screenshots are included in the project file! Please play the demo to see all awesome features in action!
Voyager is a Third Person Shooter RPG Template with 510+ Blueprints such as Advanced AI, Abilities, Enhanced Inputs, Cover System, Player Screen, Stats, Inventory, Loot, Interaction, Melee Weapons, Weapon Upgrades and also many masterpiece features.
❖ Showcase product during 12th December - 26th December 2023 (First Time) ❖
❖ Showcase product during 1th October- 13th - October 2024 (Second Time) ❖
🎮 Playable Demos
Playable Demo Download (Original Project Assets)
Playable Demo Download with using ZeroArtProject 3D Models
🎞️ Videos
🎞️ How-to
❓ Need Support?
Discord: Discord Link
HowTo: Please watch HowTo videos
Documentation: Documentation Link
💡FEATURES
%100 Blueprint and well commented
Educational blueprint design with a lot of examples
Component-based design. You can use in-game components to any games you want.
Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
Gamepad Support Including Both Gameplay and User Interface
Cover System
Partitioned Save/Load System
Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
Melee system and melee enemies like gruntling, spiderling and spider boss!
Different weapons like Shotgun, Pistol, AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle, Electric Gun and Flame thrower
Vending Machine for the player to purchase weapons with in-game currency.
Actor flashing when taking damage with DamageFlashComp
DissolveComp to Material based dissolve in Characters
Improved damage text to show damage on actors.
Outline material to draw outlines around meshes like loots and character
Enemy AI with behaviour trees.
Loot component to spawn user-defined specific or random loots
Tagging system to define battle groups between NPCs.
Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
Multi-message feature to show multiple in-game messages efficiently.
Player Screen with four tabs: Character, Weapons, Armor, Abilities
Stat System with StatsComp
Primary and Secondary Weapon Slots
Wearable Items (Armor)
7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
Stats like XP, XP Bonus, Critical Hit Chance, Armor
InteractorComp to interact with various objects like chest, vending machine, NPCs
Footsteps with surface support
HitReactionComp to show reaction animation when the owner takes damage.
Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam
EnergyComp to store and refill owner's energy for using abilities.
BloodSpillComp which has blood spilling logic when the owner is damaged.
Warrior type enemies (Human with melee weapons)
Companions like turrets and soldiers.
Weapon Upgrade System
Weapon Crosshair variety
Modular Character Setup
Please make a copy of your previous Voyager project before updating with new versions.
This project requires Common UI Plugin, Apex Destruction Plugin and Enhanced Input Plugin provided free of charge by Epic Games.
Disclaimer: For demonstration purposes, this product uses some assets from "Scifi Hallway", "Lyra", "Showdown VR Demo", "Infiltrator Demo", "Soul City", "Subway Sequencer", "Action RPG", "Blueprints", "Shooter Game", "Paragon", "Content Examples", "Infinity Blade: Weapons", "Realistic Rendering", "Animation Starter Pack" distributed free of charge by Epic Games
含まれる形式
- versions