説明
The purpose of this asset is to allow for quick combat prototyping for any 3rd person project by adding a component and performing the least amount of tweaks to existing logic. I love fluid, realistic movement mechanics from assets like the Advanced Locomotion System & Epic's Game Animation Sample project; however, there's nothing you can really do with them unless you pour hundreds of hours integrating other complicated assets, or building out logic that ends up being hard-coded to the project itself.
⚠️ BUYER PLEASE READ⚠️
This is a BLUEPRINT focused asset, which means this asset's primary goal is to implement game logic. Although I strive to make animations the best I can, they are not perfect. They are merely placeholder animations meant to be replaced with higher-quality ones that match weapons you'd use.
✅ CONFIRMED & DOCUMENTED INTEGRATIONS ✅
[INTEGRATIONS]
含まれる形式
- versions