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出品RLS - Realtime Level Scannerのメディア1

説明

This package creates a copy of the actors in the scene on the table with optimized way. The table is under your control while you are doing this. For example, you can choose which mesh will represent the actors you will see on the table. I call this representing mesh as Proxy. A MapScanner scans the map and creates a miniature version of the actors that you choose, at the table.

Each actor itself controls its own miniature version (Proxy) on the table. And the frequency of sending information is again determined by itself.

SHOWCASE VIDEO <<<<--- Click Here

Documentation Link <<<-- Click Here

Adding Zeppelin Tutorial <- Click Here

含まれる形式

  • Unreal Engine形式のロゴ