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出品MapSync Pluginのメディア0

説明

Preview: Youtube Demo ; GitHub (don't hesitate to star it!): Source code

This plugin synchronizes in-editor editing, in real-time. As an example, if you move, or create a cube, it will move in your friend's editors too. This enables you to work faster and to really collaborate when making a map. Once you've tried it, you will never go back again!

The plugin uses a client-server model; the server is provided with the plugin, and it runs inside the editor - no third-party server required!

Features:

  • Synchronizes all actor's location, rotation, and scale
  • Synchronizes creating or destroying actors
  • Supports static mesh actors' mesh and material
  • Supports light actors' intensity and color
  • Full source provided! Extend to support your own classes, via C++.

含まれる形式

  • Unreal Engine形式のロゴ