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出品ElevatorSystemのメディア1

説明

Operation Video Preview:

https://drive.google.com/file/d/1-CaSJs23y_-TSi4ynNc71FjyTZcQPx4X/view?usp=drivesdk

 

- Simulated Common Independent Elevator System Operation Modes:

1. When multiple floor buttons are pressed at the same time, the elevator will first go to the floor that is consistent with the current direction of travel, and then return after reaching the top. For example, if the current floor is the 2nd floor and the elevator is in the ascending phase, and if buttons 1, 4, and 5 are pressed inside the elevator, the next floor the elevator will go to after closing its doors will be 3, not 1.

2. For instance, if a character is waiting for the elevator on the 2nd floor, and the elevator is in the process of descending from the 5th floor to the B1 floor, if the down button on the panel is pressed, the elevator will stop at the 2nd floor to pick up passengers. However, if only the up button on the panel is pressed, the elevator will not stop at the 2nd floor while descending but will continue to descend to the B1 floor and then return to the 2nd floor.

- Obstacle detection and alarm mechanism when the elevator doors close.

- Display screens inside and outside the elevator during operation.

- Sound effects during the elevator's operation.

- The number and position of floors can be customized, depending on the world coordinates of the BP_Elevator_doors_outside_With_floor blueprint in the scene and the set values of the floor variable. The number of floor buttons also needs to match.

- The panel button array can be customized. However, the number of floors and the index numbers in the scene must correspond to each other; otherwise, errors may occur.

By changing the parent class of your Character to BP_first_person_use_01 in the Blueprint class settings, you can enable your Character to interact with the Blueprint actors in this project. It is recommended to make a backup before reassigning the parent class. Only proceed with using it after compiling and running without any bugs.

Features:

By changing the parent class of your Character to BP_first_person_use_01 in the Blueprint class settings, you can enable your Character to interact with the Blueprint actors in this project. It is recommended to make a backup before reassigning the parent class. Only proceed with using it after compiling and running without any bugs.

Number of Meshes: 7

Collision: custom made

LODs: Yes

Number of Materials and Material Instances: 27

Number of Textures: 30

Texture Resolutions: 2*2~2048*2048

Number of Blueprints:16

Input: Mouse.

Supported Development Platforms:

• Windows

Network replication: No

Documentation:

https://drive.google.com/file/d/1-WHim52xl6XaZnAeaf7LEF-gippy_wgd/view?usp=drivesdk

UE shared files:

https://drive.google.com/drive/folders/1D7DJRRYb8_dW8_jXgvlxJM8rBc5V0dJ5?usp=drive_link

The demonstration level has used some VR Basic assets from the Unreal Engine Content.

含まれる形式

  • Unreal Engine形式のロゴ