Video demo available here
🔥 Blueprints for procedural wall generation with adjustable variables
🔥 Blueprints for floors, pillars, ceilings, lights and doors to speed up level design
🔥 Material instances and parameter collections for control over the appearance and style
⚡ Sounds, particles and decals
⚡ Physical materials react to the environment (when shot - pipes will leak steam/glass will crack)
✅ Highly detailed architectural meshes made up of pipes, panels, wires, vents with hand sculpted normals
✅ High quality lightmaps manually created for all meshes to support baked lighting
✅ PBR materials for all meshes
✅ Modular design for snapping meshes together on 25cm grid