説明
SlumCity Megapack offers to create a huge city. The project contains 399 unique meshes which are 44 unique buildings with day and night versions, road meshes, building props, and street props. All assets are game-ready, high-quality, and optimized.
This project requires the "HDRI Backdrop" plugin enabled;
The project supports Nanite and Lumen.
Documentation:
Note01: Open Project Settings/Rendering and disable Auto Exposure. Keep the Auto Exposure method on "Auto Exposure Histogram" and "Auto Exposure Bias" value on ''1'';
Note02: Open Project Settings/Rendering and enable "Support Hardware Ray Tracing";
Enable "Use Hardware Ray Tracing" when available;
Ray Lighting mode should be "Hit Lighting for Reflections";
Enable "High Quality Translucency Reflections";
"Software Ray Tracing Mode" should be "Detail Tracing";
"Shadow Map Method" should be "Virtual Shadow Maps(Beta)";
Note03: "Demonstration Level" is under Demo folder.
Note04: To look at cinematic shots of the showcase video and images, you should follow these instructions:
Open Maps/Cinematic Sublevels, you'll see two levels there: "Daytime" and "Nighttime";
"CinematicLevel_Daytime" has 15 sublevels and the "CinematicLevel_Nighttime" has 4 sublevels;
Each camera in "CinematicLevel_Daytime" and "CinematicLevel_Nighttime" have sublevels with the same name of the camera. For example: In case you want to take a look at "DayCamera01", open Maps/Cinematic Levels/ CinematicLevel_Daytime. Then open "DayCamera01" in the viewport, remember to enable "DayCamera01_LightingSetdressing" sublevel and disable all other sublevels.
Note05: If you will have a texture streaming pool over problem,please write ''r.streaming.Poolsize 8192'' to console command
含まれる形式
- versions