
説明
DEMO VIDEO
These tools are designed to streamline your workflow by focusing on the most essential features that save time. They work seamlessly with assets in the content browser and actors in the scene.
🎯 Key Features
Replace
Substitute part of the text in the names of selected actors or assets.
Example: Replace "Rock" with "Stone" in asset names.
Fast Rename
Quickly rename a selected group of assets or actors with a single click.
Only the initial index needs to be specified.
Example: Rename a group of assets to "Tree_01", "Tree_02", etc.
Sub T Rename
Automatically renames textures imported from Substance 3D Painter using Unreal Engine presets (e.g., BaseColor, Normal, Emissive, OcclusionRoughnessMetallic).
Unchecks sRGB for Emissive and OcclusionRoughnessMetallic textures.
Example: Enter "Wall" and get "T_Wall_A", "T_Wall_N", etc.
Add Prefix
Adds prefixes to the selected group of assets or actors.
Example: Add "Env_" to a group of assets to get "Env_Rock", "Env_Tree", etc.
Add Postfix
Adds postfixes to the selected group of assets or actors.
Example: Add "_V1" to a group of assets to get "Rock_V1", "Tree_V1", etc.
Set SM Material
Assigns one material to a group of static meshes in the specified slot.
Example: Quickly apply a material to multiple static meshes without opening each one.
Multi SM Materials
Allows setting different materials to static meshes directly in the tool window without opening each asset separately.
Example: Assign unique materials to multiple static meshes in one go.
Spawn by Socket
Add sockets to your static meshes and populate the scene with objects in a single click.
Example: Attach lights, props, or other objects to sockets on a mesh.
🚨 Important!
"Replace", "Spawn by Socket", and "Multi SM Materials" are not compatible with Unreal Engine versions below 5.1.
🎉 All are free
📩 Contacts
✉️ Email: [email protected]
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