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出品Ultimate Target Tagging Systemのメディア1

説明

UTTS: An advanced flexible and robust target tagging system with 17 easy customizable parameters. Comes with 3 visual and sonor behavior states and supports many features like Tag, untag, single or multiple tagging modes, single or group execution on targets, and more. Make easily any actor targetable and executable. Also, comes with a save/load system implemented and more than 190 targeting crosshairs textures provided.

UE5 Requirement: Please enable the Enhanced Input plugin before running the project
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FEATURES:

  • Tag and Untag a targetable actor (any actor supported)
  • Single and multiple tagging modes are supported that can be switched one to another on the fly in real-time
  • Support 3 different responsive visual and sonor behavior states (with animations, colors, and sounds): 1- when a target is detected, 2- when tagged, and 3- when untagged. Those can be customized easily 
  • Post-process effect support when activating the targeting system 
  • Tag Indicator support on the tagged actor
  • Actions on tagged targets: 1- single execution on the tagged actor, 2- Group execution on all tagged actors, 3- remove tags on all tagged actors, 4- execute active/last tagged actor
  • Capability to make an actor targetable or not after execution
  • Notification message widget support when tagging or untagging a target: notification message background colors and texts can be customized
  • 17 customizable options (Targeting Distance, Targeting FieldOfView, TargetSearch Texture, TaggedSound, TagRemovedSound, TargetDetected/Identified Sound, TargetSearching Color, TargetTagged Color, TargetNotTagged Color, TargetTaggedNotification Text, TargetUntagged Notification Text, TargetTagged Notification Color, TargetRemoved Notification Color, UsePostprocessEffect?, DisableAllAnimations?, TargetSearching Animation motion)
  • More than 190 targeting crosshair textures provided.
  • Exposed util function: getTaggedTargets => return all tagged targets
  • Save and load system implemented 
  • Interface-driven approach to avoid casting and advocate flexibility and scalability with more decoupled code
  • Drone view support (just add UTTS to your drone BP as we did for the character, please check the player character integration tutorial)
  • Clean and well-organized code

含まれる形式

  • Unreal Engine形式のロゴ