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出品Massive | World - Procedural world generation with PCGのメディア1

説明

🎥Trailer | 🔥Quickstart (by Connor Hill) | 📓Documentation | 🎮Discord | ⭐ Review

Work smarter.

Massive World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.

Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.

Supports realistic, stylized, and low-poly environments.

🔥NEW: Massive Dungeon is out!

Update 1.4 is out![Video]

📄Features:
  • A non-destructive workflow

  • Create landscapes in a few clicks.

  • Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!

  • New biome priority system (create biome inside biomes)

  • Build to scale for your massive open-world

  • Spawn level instances with procedural logic

  • 70 4k heightmap stamps

  • Data-oriented

  • Integration with Massive Village and Massive Dungeon

  • Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.

  • Automatic audio placement along the rivers

  • Documented

  • And much more...

🧩Integration with Massive Village

🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]

🧩Integration with Wild Frontiers: Scots Pine Biome and Nordic Scans

Orbital Market: Link

The assets to showcase are Dreamscape, Tropical Jungle, and Megascan.

PCG is heavily used and evolves a lot between Unreal Engine updates. For that reason, using the latest version of Unreal is always recommended to benefit the most from Massive World.

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