説明
Preview: youtube.com/watch?v=sAdYLVvSE_g
The Orbit and Gravity blueprint lets you create gravity sandboxes, place actors in orbit, and perform orbital mechanics calculations.
The orbit system uses Newton’s Law of Gravity to apply a realistic gravitational force affected by distance and a gravitational size parameter. This system can be used to create orbiting bodies in a celestial environment (e.g. a solar system), set the orbit of a spaceship around a planet, or, for games set on the ground, create magnetism and levitation effects on actors (e.g. an anti-gravity floor or pneumatic tube).
• (4.25 Update) Lagrange point calculations. Example video: https://www.youtube.com/watch?v=FlfsJ98cwUk
• (5.3 Update) Improved support for large world coordinates.
Features:
• Three types of physics calculation modes (kinematic, Kepler, and blend)
• Elliptical, Parabolic, and Hyperbolic orbits supported
• Orbital prediction based on a future time
• 50+ orbital mechanics calculations available (e.g. inclination, true anomaly)
• Orbits can be nested, for example, a moon orbiting a planet, while a planet orbits a star.
• Automatically incorporates player input as acceleration (delta V) if actor is possessed by a player
• Physics substepping (kinematic mode)
• Configurable time scale; use as real time or with a selected timestep
• Easily create projectiles (start velocity can be specified in local space)
• Antigravity (kinematic only)
• Calculate gravity from the center of the actor (e.g. a planet) or from the StaticMesh’s closest point (e.g. e.g. applying effect to a floor or wall)
含まれる形式
- versions
追加ファイル
- No additional files