コンテンツにスキップ
出品Stylized Shadersのメディア1

説明

Stylized Shaders is compilation of intuitive stylized shaders containing an extensive master material and numerous post processing materials - Perfect for discovering your own stylized look! Maps are present in the project demonstrating nearly every feature of the shaders and almost all settings have a description. These shaders were made for Unreal Engine's default deferred renderer and default Shader Model 5 or 6.

Video walkthrough.

Modifying WPO.

Documentation.

The master material features the following:

  • Cel Shading

  • Color

  • Distance Color

  • Emission

  • Emission Fresnel

  • Emission Glitter

  • Emission Gradient

  • Emission Mask

  • Fresnel

  • GradientZ

  • Noise

  • Opacity Mask

  • Other

  • Particle

  • RVT

  • Slope

  • Translucency

  • Translucency Water

  • Water

  • WPO

  • WPO Animation Bounce

  • WPO Animation Offset

  • WPO Animation Rotation

  • WPO Animation Scale

  • WPO Animation Walking

  • WPO Animation Winding

  • WPO Blob

  • WPO Foliage Wobble

  • WPO Offset

  • WPO Scale

  • WPO Wind

  • WPO World Curvature

Post processing materials include the following:

  • Cel Shading

  • Distortion

  • Etching

  • Fog

  • Outlines

  • Pixelate

  • Stencil Outline

Noteworthy:

  • "Enable Virtual Texture Support" should be ticked for RVT to work.

  • "Custom Depth-Stencil Pass" should be set to "Enabled with Stencil" and the mesh which should be outlined should have "Render Custom Depth Pass" enabled with a "Custom Depth Stencil Value" greater than 0 for emission to work in PP_CelShading and outlines in PP_StencilOutlines.

  • "Generate Mesh Distance Fields" should be ticked for distance color, translucency water, water, and blob to work.

  • "FXAA" as a anti-aliasing method is great for WPO animations.

  • X-axis is always forward for all WPO animations.

  • Nanite does not work with foliage wobble.

Support:

Patch History:

V6

  • Improved foliage wobble (now only a single custom data is required).

  • Fixed PP_Pixelate aspect ratio.

  • Fixed PP_Outlines not scaling correctly with screen resolution.

V5

  • Improved foliage wobble. Removed the snapping that could occur when interacting with an already wobbling foliage. Improved performance - All calculations are now done in shader. Make sure you are using the "WPO_FoliageWobble_New".

V4

  • Major clean up in Material. Every feature is now a separate material function allowing you to easily construct your own master materials after your needs.

  • Added AnimationSpeed for all WPO animations. This will basically just adjust the intensity of the WPO since altering time within shader is not possible.

  • Fixed local transform on WPO Walk.

  • Fixed local transform on WPO Bounce and slightly altered some code for more accurate squash and stretch.

  • Fixed DistanceColor step (was inverted).

  • Added "IsInstance?" to WPO Winding. This fixes the winding instances.

V3

  • Added support for Unreal Engine 4.27.

  • Added "GradientZ" to "M_MasterLandscape".

  • Added speed option in "M_Master" for "WPO Animation Offset" and "WPO Animation Scale".

  • Updated documentation.

V2

  • Fixed bug in "M_Master" within "WPO Random".

含まれる形式