
説明
Preview: youtube.com/watch?v=uj3HaLsuN8U
This model has captured the distinctive features such as the ridges of arms, eye, mouth and design of the shell. Realistic animation is realized by the correct overall ratio of the model. Therefore this would be realistic for the vertex count.
Root motion animations are contained Animations/RootMotion folder. Anim_Sulkata_Idle, Anim_Sulcata_Idle_Hit, Anim_Sulcata_Idle_Attack are same as Anim_Sulkata_Idle_InPlace, Anim_Sulcata_InPlace_Idle_Hit, Anim_Sulcata_Idle_Attack_InPlace. The only difference is that the EnableRootMotion is checked or not.
Skeletal Mesh was imported individually that have two LODs(Characters/Sulcata) and each LODs(Characters/Sulcata_LOD0, Characters/Sulcata_LOD1). The reason is that there is a possibility the user want to use the generated LOD.A Blueprint for a simple random walk (Blueprints/BP_SulcataCharacter) is included. This is using the root motion. This Blueprint is used in Maps/Demonstration. Death, attack and hit animations were not used for this Blueprint. But in order to use this as a third-person character or enemy, these animations were set in the AnimGraph (Blueprints/AnimBP_Sulkata).
Technical Details
Scaled to Epic skeleton:No
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters:1
Vertex counts of characters: Sulcata_LOD0:6870 (Sulcata_LOD1:1456)
Texture Resolutions:
Base Color:4096*4096, Normal:4096*4096,Roughness:512*512, Specular:512*512, Ambient Occlusion:512*512
Number of Animations: 21
Animation types (Root Motion/In-place): Both (21In-Place Animations+8Root motion walk animations)
Platforms Tested: Windows, OS XDocumentation Included: NoBone Count: 35
含まれる形式
- versions