説明
Access Variable by Name is a Unreal Engine plugin which adds Blueprint nodes to get/set the variables by name.
Generally, you need to place a get/set node when you try to get/set the variables on the vanilla Unreal Engine.
This workflow works greatly in many cases, but there are problems in some cases.
For example:
- When you access to the deep nested variable, you need to place lots of `Get`/`Set` and related nodes.
- When you set a new value to many variables at once, you need to place the sequence of `Set` nodes.
By using this plugin, these problems will be solved gracefully.
If you have any trouble or question, you can join our Discord (access-variable-by-name channel) or make issue on GitHub.
Change Log
1.5.0 (2024.5.13)
- Support on Unreal Engine 5.4
- Fix bugs
1.4.0 (2023.9.26)
- Support on Unreal Engine 5.3
1.3.0 (2023.6.2)
- Support on Unreal Engine 5.2
1.2.1 (2023.2.4)
- Fix bugs
1.2.0 (2023.1.9)
- Support 'Extend If not Present' option for the intermediate container variables
- Support 'Include Generation Class' option to access to the variables of UBlueprint
- Move optional pins to node properties
1.1.1 (2022.12.16)
- Fix bugs
1.1.0 (2022.12.1)
- Support on Unreal Engine 5.1
- Add 'Add If not Present' and 'Size to Fit' pins/options to Set node
- Add 'Pure Node' option to Get node
- Fix bugs
1.0.1 (2022.11.13)
- Change module structure
- Fix bugs
1.0.0 (2022.11.10)
- First release
含まれる形式
- versions