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出品Access Variable by Nameのメディア1

説明

Access Variable by Name is a Unreal Engine plugin which adds Blueprint nodes to get/set the variables by name.


Introduction Video


Generally, you need to place a get/set node when you try to get/set the variables on the vanilla Unreal Engine. 

This workflow works greatly in many cases, but there are problems in some cases.


For example:


  • When you access to the deep nested variable, you need to place lots of `Get`/`Set` and related nodes.
  • When you set a new value to many variables at once, you need to place the sequence of `Set` nodes.


By using this plugin, these problems will be solved gracefully.

If you have any trouble or question, you can join our Discord (access-variable-by-name channel) or make issue on GitHub.






Change Log


1.5.0 (2024.5.13)

  • Support on Unreal Engine 5.4
  • Fix bugs


1.4.0 (2023.9.26)

  • Support on Unreal Engine 5.3


1.3.0 (2023.6.2)

  • Support on Unreal Engine 5.2


1.2.1 (2023.2.4)

  • Fix bugs


1.2.0 (2023.1.9)

  • Support 'Extend If not Present' option for the intermediate container variables
  • Support 'Include Generation Class' option to access to the variables of UBlueprint
  • Move optional pins to node properties


1.1.1 (2022.12.16)

  • Fix bugs


1.1.0 (2022.12.1)

  • Support on Unreal Engine 5.1
  • Add 'Add If not Present' and 'Size to Fit' pins/options to Set node
  • Add 'Pure Node' option to Get node
  • Fix bugs


1.0.1 (2022.11.13)

  • Change module structure
  • Fix bugs


1.0.0 (2022.11.10)

  • First release

含まれる形式

  • Unreal Engine形式のロゴ