説明
VIDEO PREVIEW
DISCORD SERVER (SUPPORT, DISCUSSION)
REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)
Full feature list & starter guide
This system allows you to add dynamic behavior to any grass mesh easily. Use it with the UE foliage tool or spawn it dynamically in-game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending, and more effects are included by default.
The system is made 100% in Blueprints.
Due to the Marketplace character limit, the full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj
Latest update (4.26+):
This update is a big overhaul of the internal systems, to make it much more optimized, flexible, and better looking. Before updating, please make a backup of your project.
A new demo .exe is available for download (link in the product description)
Greatly optimized interaction system
Improved interaction effects
New interaction parameters
Optimized default grass shader
Simplified internal logic
Optimized the initial chunking process (faster loading times)
Added more options to the grass material, to ease the process of using custom meshes
Tuned to work with the Lumen system without issues
The 4.26 version is compatible with UE5 EA
Previous update (4.22+):
Improved in-game smooth wind strength & wind direction change effect
Improved demo effects
Changed eye adaptation in demo scenes to match the new 4.22 standard
Fixed grass stretch when using strong wind parameters
Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances
含まれる形式
- versions