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出品Dynamic Grass Systemのメディア1

説明

VIDEO PREVIEW

DEMO (showing version 4.26+)

DISCORD SERVER (SUPPORT, DISCUSSION)

REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)

Full feature list & starter guide

This system allows you to add dynamic behavior to any grass mesh easily. Use it with the UE foliage tool or spawn it dynamically in-game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending, and more effects are included by default.

The system is made 100% in Blueprints.

Due to the Marketplace character limit, the full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj

Latest update (4.26+):

This update is a big overhaul of the internal systems, to make it much more optimized, flexible, and better looking. Before updating, please make a backup of your project.

  • A new demo .exe is available for download (link in the product description)

  • Greatly optimized interaction system

  • Improved interaction effects

  • New interaction parameters

  • Optimized default grass shader

  • Simplified internal logic

  • Optimized the initial chunking process (faster loading times)

  • Added more options to the grass material, to ease the process of using custom meshes

  • Tuned to work with the Lumen system without issues

  • The 4.26 version is compatible with UE5 EA

Previous update (4.22+):

  • Improved in-game smooth wind strength & wind direction change effect

  • Improved demo effects

  • Changed eye adaptation in demo scenes to match the new 4.22 standard

  • Fixed grass stretch when using strong wind parameters

  • Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances

Dynamic Grass System on Orbital Market

含まれる形式

  • Unreal Engine形式のロゴ