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出品Dynamic Voice Chat System (VoIP)のメディア1

説明

🔊 Features

  • Supports proximity (3D), global, team and walkie talkie with the use of voice channels (2D).

  • Voice channel system that let's you create gameplay features like walkie talkies, cellphones or team voice chat.

  • Let's you add SourceEffectChain and AttenuationSettings.

  • Works without editing pawn and character classes/blueprints.

  • Nameplate widgets that display talking state and the player name above a character/pawn.

  • Cross-platform (Clients and server can be on different OS).

  • Unreal sessions are not required.

  • Supports dedicated and listen servers.

  • Delegates to detect when a player is talking.

  • Uses custom network channel for voice data like the original engine implementation.

  • Bandwidth optimized by sending voice data to relevant players only.

  • Change input device (microphone) at runtime.

  • Record VoIP audio to an audio file. (pcm, wav, mp3 using FFmpeg)

💾 Demo project

Download a demo project that you can try out. I host a dedicated server at 141.95.18.200:4444 that you can connect to with a client from below.

💡 Before purchasing please try out the runnable demo, read the documentation and don't hesitate to ask any question.

📄 Documentation: Link to Google Drive

🕹️ Games using Dynamic Voice Chat System

含まれる形式

  • Unreal Engine形式のロゴ