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出品Spatial Query Systemのメディア1

説明

What if you need to quickly find the nearest, farthest, or random actors in a specific area, or create a trigger zone? - This system helps you!

At the core of the Spatial Query System lies a simplified collision detection system, utilizing spatial accelerators such as a 3D Spatial Hash Grid or Bounding Volume Hierarchy.

YouTube video | Documentation | Example Build Project (Windows)

  • Fast finding the nearest, farthest, or random actor in a given area

  • Quickly determines an actor's position, direction, and distance in a given area

  • Uses simplified forms to define Query Shapes (Point, Sphere, Box, Capsule) and Query Action (Sphere, Box, Sector)

  • Uses multithreading for updates and queries

  • Uses SIMD optimizations to improve simplified collision detection

  • For each check, the System has corresponding functions and their asynchronous analogs

  • Additional search filters, based on Gameplay Tag or a parameters setup (movement state, shape type)

含まれる形式

  • Unreal Engine形式のロゴ