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出品Advanced Interaction System (Based of Event System)のメディア1

説明

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Document: Link(English and Chinese)


Example Project: [Link]


Playable Demo: [Link]


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This is an event-driven interaction system, so you can decouple your project well and will not increase the size of your blueprint by increasing the reference relationship between the interaction and the blueprint; it is also defined in C++ to provide better performance.


It mainly includes two small systems.

  1. Event system. Documentation for this system is located at: Event System V3.0
  2. Fully supports the global event system of Blueprint and C++;
  3. Supports UE network replication;
  4. Used to act as a bridge between the interactor and the target interactive object of the interactive system, completely decoupling the target Actor from any interactive object in the scene.
  5. And more…
  6. Interactive system.
  7. A detection component for the character and the related logic for notifying the interactive objects;
  8. A built-in interactive component for handling common interaction options;
  9. A simple example scene to demonstrate and introduce the entire interactive system.


Features:

  • Defined in C++ to provide better performance
  • Supports UE network replication;
  • Used to act as a bridge between the interactor and the target interactive object of the interactive system, completely decoupling the target Actor from any interactive object in the scene.
  • (Event System) Fully supports the global event system of Blueprint and C++;
  • [Event System) Customized EventTag (similar to GameplayTag), supports dynamic binding of event parameters
  • [Event System) Dynamically manage EventTag parameter list, supports arbitrary modification of parameter list
  • [Event System) Manage EventTag through data table
  • [Event System) Event notification and event listener
  • [Event System) Customized event listener (based on custom events, supports network replication)

  • [Interactable System) A detection component for the character and the related logic for notifying the interactive objects;
  • [Interactable System) A built-in interactive component for handling common interaction options;
  • [Interactable System) A simple example scene to demonstrate and introduce the entire interactive system.

含まれる形式

  • Unreal Engine形式のロゴ