説明
Support [Discord Support] QQ群: 785689421
Document: Link(English and Chinese)
Example Project: [Link]
Playable Demo: [Link]
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This is an event-driven interaction system, so you can decouple your project well and will not increase the size of your blueprint by increasing the reference relationship between the interaction and the blueprint; it is also defined in C++ to provide better performance.
It mainly includes two small systems.
- Event system. Documentation for this system is located at: Event System V3.0
- Fully supports the global event system of Blueprint and C++;
- Supports UE network replication;
- Used to act as a bridge between the interactor and the target interactive object of the interactive system, completely decoupling the target Actor from any interactive object in the scene.
- And more…
- Interactive system.
- A detection component for the character and the related logic for notifying the interactive objects;
- A built-in interactive component for handling common interaction options;
- A simple example scene to demonstrate and introduce the entire interactive system.
Features:
- Defined in C++ to provide better performance
- Supports UE network replication;
- Used to act as a bridge between the interactor and the target interactive object of the interactive system, completely decoupling the target Actor from any interactive object in the scene.
- (Event System) Fully supports the global event system of Blueprint and C++;
- [Event System) Customized EventTag (similar to GameplayTag), supports dynamic binding of event parameters
- [Event System) Dynamically manage EventTag parameter list, supports arbitrary modification of parameter list
- [Event System) Manage EventTag through data table
- [Event System) Event notification and event listener
- [Event System) Customized event listener (based on custom events, supports network replication)
- [Interactable System) A detection component for the character and the related logic for notifying the interactive objects;
- [Interactable System) A built-in interactive component for handling common interaction options;
- [Interactable System) A simple example scene to demonstrate and introduce the entire interactive system.
含まれる形式
- versions