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出品Auto Scale Componentのメディア1

説明

Video: Tutorial, set player scale in seconds: Link

Video: In game exampes: Link

Video: Presentation of all options: Link

Video: Presentation of Collision system + Controller behavior: Link

Documentation PDF : Link

PLUG & PLAY : SET & USE IT IN SECONDS :

  • Add your skeletal mesh to the niagara system, and one component to your character, it's ready to play!
  • No tick event used, so it's a very good component for performance.

Add the AutoScale Component to your player blueprint, that's all!

  • The AutoScale Component will automatically set everything to match itself with your Player character blueprint, the effects, trace system, sounds, materials, niagara, camera shake & flash.
  • Scale & deform your Player character on any independent axis (uniform or non-uniform scale, flatten, enlarge...).
  • When scaled up or down, a trace system auto check if there is enough space to scale scale up or down, and to scale back to normal scale (watch image 1).

Customize/modify everything by simply selecting the component you added in your player character BP (watch image 1 showing all the available Parameters).

All parameters are clearly exposed (watch image 1):

  • Set up to 2 different scale (Up and/or Down) in one component (9 component with 1 scale controller, 2 with 2 scales controller).
  • Control the scale transition time with one parameter only.
  • Control & set the character material transformation/activation with specific parameters.
  • Add custom Camera shake individually on both scale transition.
  • Add custom Camera Flash individually on both scale transition.
  • Add & customize Sound design with the sound system (choose among 30 sound waves included).
  • Add & customize niagara effect speed / presence directly within the component.

This package includes different kind of AutoScale Components, some have different options like looping sound slot, Dual scale controller, looping scaled trail effect…

含まれる形式

  • Unreal Engine形式のロゴ