説明
Video: Tutorial, set player scale in seconds: Link
Video: In game exampes: Link
Video: Presentation of all options: Link
Video: Presentation of Collision system + Controller behavior: Link
Documentation PDF : Link
PLUG & PLAY : SET & USE IT IN SECONDS :
- Add your skeletal mesh to the niagara system, and one component to your character, it's ready to play!
- No tick event used, so it's a very good component for performance.
Add the AutoScale Component to your player blueprint, that's all!
- The AutoScale Component will automatically set everything to match itself with your Player character blueprint, the effects, trace system, sounds, materials, niagara, camera shake & flash.
- Scale & deform your Player character on any independent axis (uniform or non-uniform scale, flatten, enlarge...).
- When scaled up or down, a trace system auto check if there is enough space to scale scale up or down, and to scale back to normal scale (watch image 1).
Customize/modify everything by simply selecting the component you added in your player character BP (watch image 1 showing all the available Parameters).
All parameters are clearly exposed (watch image 1):
- Set up to 2 different scale (Up and/or Down) in one component (9 component with 1 scale controller, 2 with 2 scales controller).
- Control the scale transition time with one parameter only.
- Control & set the character material transformation/activation with specific parameters.
- Add custom Camera shake individually on both scale transition.
- Add custom Camera Flash individually on both scale transition.
- Add & customize Sound design with the sound system (choose among 30 sound waves included).
- Add & customize niagara effect speed / presence directly within the component.
This package includes different kind of AutoScale Components, some have different options like looping sound slot, Dual scale controller, looping scaled trail effect…
含まれる形式
- versions