説明
🔊 Advanced runtime audio processing plugin for Unreal Engine
Transform your game's audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, and real-time microphone capture. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control - handle all your runtime audio needs with a single solution.
Quick links:
Key features:
📥 Runtime Audio Processing:
Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms
Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory
Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay
Real-time Transcoding: Convert between formats dynamically
Automatic Format Detection: Smart recognition from file extension or data analysis
🎯 Specialized Sound Wave System:
Imported Sound Wave: Runtime-imported audio with full playback control
Streaming Sound Wave: Dynamic audio buffer management for continuous data streaming
Capturable Sound Wave: Real-time audio device capture with speech detection and VAD
⚡ Advanced Runtime Features:
Voice Activity Detection (VAD) with precise speech boundary detection
Real-time microphone capture with automatic platform permissions
Dynamic audio streaming with optimized buffer pre-allocation
Zero-copy audio data sharing for parallel playback
Runtime sample rate conversion and channel remixing
PCM data access and manipulation in real-time
Audio metadata extraction at runtime
Directory scanning for audio files
Pixel Streaming audio capture capabilities
Pre-imported sound assets support
🛠️ Technical Capabilities:
Cross-platform runtime support across all UE platforms
Complete Blueprint and C++ runtime API coverage
Runtime memory management and optimization
Comprehensive error handling for runtime operations
含まれる形式
- versions