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出品RDMtilesのメディア1

説明

PDF doc (updated 11/23/2023)Videos :

Short Demo (1min30)

Create your own custom pattern (5min)

Comprehensive Infinite Random Tiles Generation with master materials for Archviz.

2 different methods :

  1. Standard Pattern = Use a single diffuse texture (+ optionnal rough and normal maps) for "stack", "running bond" and "chevrons" patterns. The material will create the bevel and grouts and will randomize the texture.

  2. Custom Pattern = Use a "combined" texture (R+G channels for UVs and B for Distribution) + a Heightmap , for any custom pattern that could exist (40 patterns included in the product already). There is a variation of this material called "Duo" which can mix 2 materials according to a RGB Mask. Create your own custom pattern with CustomPatternCreationKit (3dsmax scene + Photoshop file with instructions)

Procedural Grout and Chip/Damaged simulation (separated optionnal material functions).

Bonus : 2 Material Functions to break Texture Repetition (MacroVariation and RepetitionBreaker)

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Updates :

v1.10 (11/23/2023)

  • TileRows Blueprint to create wall with multiple rows of tiles fast (needs Geometry script plugin to be enabled)

  • Nanite displacement support (available only with UE 5.3 and above)

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