
説明
The Marquee Selection Plugin provides a simple and intuitive way to select multiple objects in games. It utilizes a DynamicOctree for efficient selection processing of thousand Objects and operates on a separate thread to ensure high performance. The plugin is designed for game development and offers an easy-to-use interface for game developers to implement selection functionality.
...................................................................................................
Examples:
YouTube video: Windows Example | Android Example
Example Build Project: Windows Build
Documentation: Link
Forum: Link
...................................................................................................
Features:
To check for intersections, the plugin uses native collision shapes (box, sphere, capsule, convex, DOP), which allows building any shape of an object with acceptable accuracy.
Collision is used only to determine the object's shape, and the physics functionality can be (or needs) disabled for optimization. You can also use your collision shapes
When dealing with many objects, the plugin utilizes a modified Dynamic Octree to optimize performance, drastically improving processing speed.
The main part of the code is processed in a separate thread, ensuring high performance.
...................................................................................................