説明
This asset allows you to hide specific parts of any mesh, and has 3 types of shape-based mesh concealment: planar, box and spherical. Works both in the editor and during runtime.
Video | Documentation | Playable Demo
Support [email protected]
You can also take a look at other similar assets made by me here:
Asset for hiding of walls, foliage and other objects
Asset that is specifically designed for hiding parts of multi-story buildings
For this asset to work, you will need to add one of the 3 functions included in this asset to your materials, then any mesh, to which those materials are applied, will be hidden by the Slicer.
Each type of Slicer requires its own Material Function.
(See Documentation for additional information).
Slicer does not cut the geometry or collision of the mesh, only hides a part of it.
Only one slicer can be used on a level at the same time.
Features:
3 types of mesh concealment:
Planar - hides everything that’s located on one of its sides
Box - hides everything inside, can be rotated and scaled, can also be inverted to hide everything outside of it.
Spherical - hides everything inside, can be scaled and inverted
Works both in the editor and during runtime
Hidden meshes can cast shadows
Hidden meshes can be rotated
Hidden area can be inverted
Works with decals
Bonus: a simple top-down camera and border blueprints are also included
含まれる形式
- versions