説明
The EasyPlacementSystem is a powerful tool designed to streamline the setup and customization of models, scenes, and user interfaces in game development. This system simplifies the process of configuring game startup menus, setting up models and textures, generating thumbnails, and creating custom settings for your application.
Update 2024.9.19
A new statistics function is added, which can count the names, prices, and quantities of all BP_Mesh in the scene and organize them into a table according to type to display the total price.
Key Features:
Model and Texture Requirements:
Supports models with simple collision bodies.
Allows creation of multiple material slots for different appearances at runtime.
Requires scene thumbnails for displaying game progress and category thumbnails for enhanced organization.
Game Start Menu Customization:
Easily configure game scene levels, names, and thumbnails.
Set save names and thumbnails for the game start interface.
Scene Level Setup:
Add placement Actor Classes and categorize them effectively.
Customize button arrangements and layout parameters for optimal user experience.
Placement Item Blueprints:
Generate placement items with blueprints that include components like arrows for direction indication and boxes for bounds.
Set item properties such as name, price, promotional slogans, and movement units.
Placeable Areas:
Define areas on items (e.g., tables) where other items can be placed.
Support for both rectangular and circular placeable areas.
Thumbnail Generation:
Batch generate thumbnails for item blueprints to improve visual representation.
Customizable storage locations for generated images.
Color Picker Settings:
A dynamic color picker that allows adjustable color quantities through parameter changes.
Ensures flexibility and customization in the user interface.
By leveraging EasyPlacementSystem, game developers can significantly reduce the time and effort required to set up and manage game content, ensuring a smoother and more efficient development process.
Only the name and slogan of the object blueprint are generated using AI
含まれる形式
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