説明
Disclaimer:
Characters shown in product images are not included.
V2 Video Tutorial: [youtobe] [bilibili]
V2 Video: [youtobe] [bilibili]
Video Demo: [YoutoBe] [bilibili]
Game Demo: [Demo]
Discord Support: Discord
Document: [English Document] [中文文档]
If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.Locomotion System V2 has arrived, but only supports version 5.4 and above because it uses the new features of version 5.4.V2 mainly updates the following content:
Introduced Auto Footstep System V3.2, which verifies the practicality of the Auto Footstep System V3.2 system;
The new version of Parkour (Valut) System has been updated to Traversal System, inspired by the official sample project of 500 animations, and supports any mesh, not a specific blueprint, plug and play.
Added SwimmingSystem, and supports custom animations, configured in data assets, providing water entry effects and bubble effects when diving (note: no swimming animation).
Added climbing system, similar to Zelda's climbing, non-IK implementation, (note: no swimming animation) Other animation packages are used here for example support, and tools are supported for climbing.
Added paragliding motion system.
And a complete and good motion experience, and custom animation content can be customized. There are no animations for the Swimming System, Climb System, and Paragliding System. These are included in the sample demo. After verification through Discord, I will add the identity group for you, and you can download the sample demo.
Executable file: You can download and experience the new version of the motion effect.
Important: New promotional videos and more detailed usage tutorials will be added later! ! !
This will be my first time recording a tutorial. If there are any problems, please point them out and I will try to adjust them!
Base Movement:
The system uses Layer's animation set and redirects it to the UE4 skeleton.
The system integrates the motion system workflow, and the user only cares about the required animation, using modular configuration (linking animation layers and using data sets to switch motion data).
Plug and play animation blueprints.
The core detection logic is provided in the code to improve performance, you just add the component, set up a few basic things, and it's ready to go. There is no need to add animation notifications of footsteps in each animation, which simplifies the configuration process of footsteps and saves you time.
Ragdoll:
The movement system provides Ragdoll support and the ability to use momentum for physical impact handling.
Roll On Land:
If the character falls from a high place, the Roll animation will be played and the notification will be executed.
Mantle System:
Inspired by ALS, the Mantle system was produced and integrated into Parkour.
Parkour(Vault) System and Slider system:
The vault animation obtained from the Echo project and two Slider animations were produced for the parkour system.
Slider system: While sprinting, trigger input jump and automatically enter Slider mode. Or use test button C to automatically enter Slider mode.
含まれる形式
- versions