説明
RuntimeLoadFbx is a c++ code plugin ,Support c++ Code and BluePrint.
It Can help you Import Fbx file to your world at Runtime Fastly ,Support Async and sync.
Most plugin Convert to ProceduralMeshComponent ,But This Plugin Support you Convert to StaticMeshComponent Or ProceduralMeshComponent with Complex Collision,StaticMeshComponent has more quickly Rending.
The Import ActorTree is Clean
Same Material Between Meshs In Fbx File convert to one MaterialInstance
Combine the SubMeshs with Same Material Under a Mesh
The Plugin makes use of FbxImExport of v1.0 to Translate fbx file [Individual seller] Means there is no custom build of FbxImExport used in the Plugin which allows you to freely create your own build
Starting from 5.3, after dynamic import, Static Mesh is no longer supported for collisions. If necessary, please use Procedural Mesh
Documentation:
A Demo 1drv link here ,and another https://pan.baidu.com/s/1FvUYXx03r1lc0jR0A0r8RQ?pwd=fm40 fill fm40 if need
After the Demo Exe start up,Please press Num 1/2/3/4 (which is beside of the Num Lock )to select fbx file
Also Document.pdb Under the Document folder
Please Post email to "[email protected]" if you have problems
含まれる形式
- versions