説明
*** Add blendshapes to UE 5.1 , problem fixed! ***
Social Links: ArtStation | Instagram | YouTube | Linktr.ee - (all other links here)
Video presentation: https://www.youtube.com/watch?v=Qy0yowQbByg
If you need help with model, please contact me at [ zeroart3d@gmail.com ].
Please leave a question (or review!)
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Rig: Character rigged to UE4 Mannequin skeleton. With some additional bones you can use physics simulations to different parts. Additional bones - [ eye_l, eye_r, belt_1, belt_2, Leather_1, Leather_2, Bag_1, Bag_2 ].
Test character in - ALSv4, 3rd person standard animations, Close Combat: Swordsman.
Blendshapes: Apple LiveLink blendshapes. Tested with LiveLink app.
Modular: All parts of clothing are separated. The body has modular parts [face, beard, eyes, arms, hands, torso, legs, sole]
ID maps - You can customize your character using Id maps. You can add drawings on the face and body, change their color and combine with each other. Also you can change hair,beard, eye and skin colors.
Texture maps: PBR - BaseColor, Normal, ORM, MatID, Opacity.
You can easily reduce texture size.
含まれる形式
- versions