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出品Smart Spline Generatorのメディア1

説明

VIDEO PREVIEW

Usage examples: (1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) (search the web for more!)

DISCORD SERVER (SUPPORT, DISCUSSION)

Generate various assets that automatically align/react to any surface in a highly customizable way. Create ivy, vine, ropes, bridges, fences, and more – with many customizable parameters & possibility to use your own meshes.

REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)

• Fast and easy generation of surface-aligning assets

• Many parameters for controlling generation behavior, all described in their tooltips and documentation levels

• In-engine documentation: All the features explained on working examples in demo levels

• Possibility to use your own meshes

• Set of starting presets included

• With the help of the UE Merge tool, you can convert any generated asset into static mesh, to reuse it in different levels/projects – or to export & edit it in your 3D package!

• Made 100% in Blueprints.

• Large set of generation parameters, like spline direction, sub-spline amount, spline/sub-spline length, curve, mesh amount, align rotation, height above ground, random irregularity levels, and many more…

• Automatic bridge mechanic: Automatically finds nearby surfaces to make bridges with. Control bridge gravity and more (presented in the video)

• Low-poly edge snapping: Generate lower-poly assets without problems caused by low poly count near surface edges (presented in the video)

• Automatic spline mesh optimization – replaces most of the spline mesh sections with low-poly versions, leaving only critical areas like edges or corners

• Compatible with UE Merge Actors tool, which allows you to convert any generated asset into a single static mesh

• Many starting default presets that you can derive from.

Latest update (4.21+):

  • Added new "StripStem" feature that significantly decreases vert count on stem-heavy assets (e.g. vines with many sub stems, long cables & ropes, etc.) while retaining almost the same look. It uses a poly strip as stem spline meshes instead of regular cylinders and thanks to UE SplineThicken material function it retains the cylindrical look. For example, on one of the more advanced vine presets it reduces vert count by over half.

  • Improved generation speed

  • Faster & more convenient asset handling, because the RunConstructionScriptOnDrag is now turned off by default.

  • New: Stem thickness control (start thickness, end thickness & thickness falloff)

  • New: On/Off switch for spline mesh shadow casting & collision - useful for optimizing your assets individually.

Smart Spline Generator on Orbital Market

含まれる形式

  • Unreal Engine形式のロゴ