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出品IMPERFECTER - Post Process Toolkitのメディア1

説明

🎬OVERVIEW VIDEO - Watch the overview video to get an overview of the plugin and its core features.

📄DOCUMENTATION - See the documentation to learn more about the details of the plugin.

🖼️SCREENSHOT GALLERY - Visit the screenshot gallery to view showcases of the effects at higher resolution.

🎮PLAYABLE DEMO - Download a playable demo to see the effects working in real time.

Click here to show the reviews and questions from legacy UE Marketplace.

IMPERFECTER is a code plugin for Unreal Engine that extends the engine’s Post-Processing possibilities by providing a set of real-time modular Post-Process effects focused primarily on simulating various real-life camera imperfections.

Go-To plugin for every found-footage, bodycam, digicam, analog film style project. It's ideal for adding that last bit of realism/believability to your projects.

The effects are made with global shaders that are inserted into the Unreal Engine’s rendering pipeline which allows for achieving more complex Post-Process effects that normally wouldn’t be possible with regular Post-Process materials.

Modularity of the effects allows for ease of use and more control over their behavior.

List of all available IMPERFECTER Effects:

  • Lens Distortion - Applies a barrel/pincushion lens distortion to the screen.

  • Sharpen - Adds a sharpening effect to the screen.

  • Overlay - Adds a customizable gradient/texture to the screen with a desired blend mode.

  • Soften - Adds a blur/softening effect to the screen.

  • Chromatic Aberration - Adds a chromatic aberration/lens fringe effect to the screen.

  • Noise Grain - Adds procedurally-generated and/or texture-based film grain/digital noise to the screen.

  • Halation - Simulates the spreading of light (bloom) in bright areas of the image that occurs in analog film.

  • Film Damage - Adds various texture-based film damage imperfections to the screen like dust, dirt and scratches.

  • Compression Artifacts - Simulates the low-bitrate artifacts caused by lossy compression algorithms.

IMPERFECTER introduces a custom In-Editor window tab to make working with the plugin easy and convenient. On top of that, the configuration of the effects can be saved and loaded via preset asset files.

Applying the effects happens via level actors called "Imperfecter Instances" as well as utilizing the Imperfecter Subsystem for changing the effect's properties at runtime. The workflow is similar to working with Post Process Volumes. Simply add a new "Imperfecter Instance Actor" on the level and you're ready to start adding the effects.

For detailed information about the plugin please read the Documentation

Not sure if that's what you're looking for? Don't hesitate to contact me via email for any questions.

Sample scenes from the screenshots are not included.

含まれる形式

  • Unreal Engine形式のロゴ