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出品Aztec Maya Mesoamerican Stylized Modular Ruins Game Asset with idol totem statueのメディア1

説明

Stone hand-painted decoration for stylized game environments in Maya, Aztec, Olmec, Mesoamerica jungle, temple ruins or mountain setting. Set of low poly props for game development.

Suitable for top-down, isometric, first and third person view.

Check elements in real-time 3D here >>

* 3 idol \ totem heads - all have separate materials with 4k hand-painted PBR textures (Albedo, Roughness, AO and Normal Map)

* 1 stone disc with golden skull and additional textures for plane stone disc for floor or shrine decoration (4k textures with Gold / No Gold variations Albedo, Metallness, Roughness, Normal Map)

* 1 square column (with seamless tileable “wall briсks” material which can be reused)

* 1 round column and separate segments (4k material together with next props)

* 1 decorative block \ column capital with wave pattern

* 21 foliage meshes: 3 palms, 1 thick tree, 3 liana's vines, 1 simple grass, leafy bushes and flowers

* 1 rope bridge 8 meters long

* 1 stairs block

* 1 seamless wall 2x2 meters

* 2 ruined walls

* 6 massive rocks suitable to build mountain elements (4k textures)

* 3 small round road stones, 3 stone bricks, other small building elements

Small bushy plants and lianas are also a part of my foliage asset pack "Stylized Fantasy Tropical Jungle Foliage"

Seamless wall texture suitable for road\floor\temple pavement.

TECHNICAL DETAILS

Number of Unique Meshes: 50

Collision: Yes, automatically generated. Small foliage have no collision.

LODs: Yes, automatically generated.

Number of Materials and Material Instances:

  • Two master materials: - for surfaces (tile, tint, metallic-roughness-normal-albedo strength regulation) and foliage with simple wind)

  • 18 material instances

Number of Textures: 64, most textures are 4k and all suitable for close-up render

Textures Resolutions: 4k

含まれる形式

  • Unreal Engine形式のロゴ