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出品Stylized Procedural  Environmentのメディア1

説明

By using textures, the landscape is divided into 2 different biomes, and each biome is further divided into 2 sub-biomes. Based on these biomes, it spawns 2 different types of grass and one tree type, all done solely through the landscape material.


Depending on the water height you set within the landscape material, it automatically applies sand and underwater materials below the specified level.


With the level manager blueprint, you can change the direction and intensity of the wind affecting the foliage.


Interactive grass is enabled for all foliage and can be deactivated within the foliage material if desired.


Feel free to let me know if you need any adjustments or further assistance!

Trailers

Playable Package


含まれる形式

  • Unreal Engine形式のロゴ