説明
Get any of the displayed Icons in the pack using the included functions.
Q&A:
Q. Why some PC icons look smaller compared with others?
A. All the icons of a given resolution have that exact resolution (e.j: 64x64) in pixels. Any non square shape will appear smaller in order to fit that exact resolution.
Q. What format are the files in?
A. The Png's were imported as the default "2dTexture" format, which is also the format that the default widget "Image" takes as input.
Q. Can I delete the resolutions or controller types icons I don't use in the project?
A. Yes, it won't cause any conflict in the code (you can replace the references with any other icon).
Q. Why aren't symbols like "#", "@", or "$" included in the pack?
A. The icon pack is designed around real world keyboard layouts. Combinations of keys like "#", "@", and "$", are not recognized as a single input in Unreal Engine but a combination of multiple keys.
Q. When I press a key, the display name appears in my language (not English) and the corresponding icon does not appear. What should I do?
A. Change the editor language to English in "Editor Preferences" to preview the icons as expected. However, when the game is compiled, the icons will be displayed correctly regardless of the editor language.
含まれる形式
- versions