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出品Advanced Insects Systemのメディア1

説明

🎬Video |🎬Playlist of all updates

🎬🔥Video from Flock Swarm System PACK | 🎬Update 2.0

💥BPS ASSETS |Other assets

📙Documentation |📶Discord

💥Flock Swarm System PACK - Check out our pack of insect systems

🔥Advanced Insects System: Realistic Insect Simulation Made Easy and Efficient!

This plugin is perfect for creating realistic simulations of spiders, cockroaches, and other insects. It is easy to use and utilizes multithreading for high performance.

  • 🌟Free Movement: Insects move freely in space and can traverse any surfaces and meshes without restrictions.

  • 🌟Reactive Behavior: Insects respond to any primitive objects with collisions of any complexity and interact with any pawns or characters.

  • 🌟High Performance: The core code is implemented in C++. The main thread is responsible only for moving instances, while background threads handle all behavioral logic, allowing thousands of insects to be processed simultaneously while maintaining high FPS.

  • 🌟Flexible Settings: A wide range of parameters allows you to customize insect behavior to your preference and achieve the desired effect.

The Advanced Insects System provides a powerful tool for creating dynamic and realistic insect colonies in your project, making development easier and enhancing the gameplay experience.

Spider and cockroache are included in the plugin.

Advanced Insects System suitable for stimulating various beetles, cockroaches, ants, spiders.

🌟Features:

  • Insects can be shot.

  • Insects can attack the player.

  • You can crush insects with your feet.

  • Insects can run away from the player.

  • You can enclose an area beyond which insects will not escape.

  • insects can even climb the player.

  • Sound can be assigned to insects.

  • You can configure the number of threads used.

  • You can set the priority of threads.

  • Regular updates.

📃Please note: With the addition of new features, the plugin's price will increase.

Advantages of Choosing Our Plugins:

  • Experience and Reliability: With over 5 years in the market, we offer proven and professional solutions for your projects.

  • Regular Updates: We continuously update and improve our plugins, ensuring you always have access to the most advanced development tools.

  • Industry Recognition: We have been featured multiple times on Epic Games' ShowCase, which confirms the quality of our work.

  • Free Support and Community: In our Discord, you’ll receive support for using our products and can exchange ideas with other developers.

  • Collaborative Development: Many features have been implemented thanks to suggestions from our community. Your ideas help us improve our plugins, making them even more useful for your projects.

Update 2.0.0

+ A new level of optimization

Update 1.8.6

+ Fixed issue with different speeds for different number of instances. The animation is now smoother.

Update 1.8.3

+ Add manual Start and Stop functions (For a delayed launch.)

Update 1.8

1. Added a pause.

2. Now you can use two types of actors, one to be afraid of the other to pursue.

3. Now you can set the response distance for each actor

4. Added speed settings for normal movement, pursuit, and escape.

5. Optimization when dealing damage to the character. 35 FPS was 99 FPS now. 10,000 spiders per frame, the test was performed in the editor. (AMD 5950x)

6. Now, when applying damage to insects, the function returns transform and not just a vector (you can take the size for the spawn of dead insects).

Update 1.7.1 - Video

New optimization, +40% performance. 20.000 insects in a scene FPS-100+.

Comparison with Advanced Flock System and Advanced Fly Insects System on Link Google Doc

This system uses threads to calculate the movement of all insects for more FPS. Bugs can crawl on any collision, avoiding Pawn or Character or follow pawn. The main thread only move instances.

含まれる形式

  • Unreal Engine形式のロゴ