説明
Top Down RPG Camera provides an easy to use system for top down camera controls. It is designed primarily for games in which you control a single character from a top down perspective, as is often seen in classic ARPG games.
Watch the Showcase Video
View the Documentation and the Changelog
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Download the Demo Build
Top Down Camera provides a flexible control scheme for top down cameras, a system for fading out meshes and actors that obstruct the player’s view of their character as seen in many top down games, and a system for managing which actor that a player’s mouse is hovering and calling interface functions on such actors, but a full list of all features is provided below. Each of these systems is contained in independent components to promote a more modular design. The core logic is in C++ but C++ is not required to use the plugin. Example Blueprint classes are provided and the core functionality of the plugin is exposed to Blueprints.
Features:
- Camera rotation, zooming, and FOV customization
- Incremental rotations and zoom levels (i.e., quarter-turns)
- Detailed camera pitch settings (i.e., zoom in and zoom out pitches, and optional pitch adjustment on zoom)
- Settings menu
- Fade meshes that obstruct player’s visibility
- Manage which actor a player’s cursor is hovering
- Simple example interaction system using interface
- Simple post-processing outline effect for hovered actors
- Simple load screen and transitions
Contact: I can be reached at my Discord or by email at [email protected].
For a camera with similar functionality and additional RTS focused features, please see my RTS Camera System.
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含まれる形式
- versions