
説明
_______________ Youtube Showcase _______________
_______________ Render _________________
All images and video rendered in ue5.1
_______________ Polycount _______________
- Fullbody (90k Tris)
- Hair (5k Tris)
- Dagger (2k Tris)
- Mask (3.2k Tris)
_______________ Notes _______________
- You can detuch mask and bags.
_______________ Skeleton _______________
- Epic UE4 Mannequin Skeleton (with additional bones link)
_______________ Morph Targets (Blendshapes) _______________
- Head has all Apple Blendshapes (refer to Apple's ARKit) and can be used with the LiveLink plugin.
_______________ Clothing _______________
- Jacket and cape clothing simulation.
_______________ Textures _______________
- PBR (Physically Based Rendering) Metallic/Roughness Textures
- Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)
- Basic Texture Set: Diffuse (T_***_D,) Metallic Roughness AO (T_***_MRAO), Normal (T_***_N)
- T_***_MRAO textures pack 3 channels: Metallic in Red Channel, Roughness in Green Channel, and AO in Blue Channel
- Some mesh has RGB mask than you can use to change color in materials (**_RGB_Mask) .
_______________ Questions _______________
Feel free to email zeroart3d@gmail.com for any issues. Thank you!
含まれる形式
- versions