説明
✨ About the Plugin:
This plugin aims to make life easier while working with blueprints as well as increase readability of nodes. To achieve this it makes what would otherwise be many nodes and creates just one node instead. The best two examples of this are the new 'If' nodes as well as the arithmetic assignment nodes.
The 'If' nodes provide the basic comparison operators combined into a regular branch node, additionally they provide other more complex range checks like Is Between and Is Nearly Equal etc.
The arithmetic assignment nodes allow you to perform an operation on an input and then store the result back into the input. This is a common thing done within programming, but without this plugin it would require more nodes and wires, decreasing readability. Examples of these nodes include +=, -=, *=, /=, %=, &&=, ||=, ^= and many more!
Additionally there are Inversion nodes which will take an input calculate the inverse value and then assign it back into the input. Like for example if you wanted to set a bool from true to false, or false to true, you can simply invert it in one concise node.
Finally other useful space saving nodes include:
'Is/If With Editor' which can check if the blueprint is executing while the editor is open
Nodes which work on Bit Flags to check and manipulate state.
Nodes that work with positions relative to and actors position and rotation.
Change Log
UE4.27 & UE5.0 Support - 10th December 2024
UE5.5 Support - 15th November 2024
V1.3.1 - 6th August 2024:
Fixed 'If Between' & 'If Not Between'
V1.3 - 4th August 2024:
Added a non-mutating version of Invert nodes (Inverted)
V1.2 - 27th July 2024:
Added Recursive Find Outer
Added Find Components By Predicate
Added Find Actor By Predicate (And Class)
UE5.4 Support - 28th April 2024
V1.1 - 19th March 2024:
Added Get Backward/Left/Down Vector (Scene Component)
Added Get Position Forward/Right/Up By (Scene Component)
Added Move Position Forward/Right/Up By (Scene Component)
Added GetMidpointOfActors
Added GetMidpointOfActorsCenterOfMass
Added GetMidpointOfSceneComponents
Added GetMidpointOfSceneComponentsRelative
Added GetMidpointOfPrimitiveComponentsCenterOfMass
Added Is Even (Int32, Int64, Byte)
Added Is Odd (Int32, Int64, Byte)
Added Is Whole Number (Float)
Added Count Digits (Int32, Int64, Byte)
Added ++ Min Clamp (Float, Int32, Int64, Byte)
Added -- Max Clamp (Float, Int32, Int64, Byte)
Added Are All Valid? Pure / Callable (Object Array, Class Array, SoftObject Array, SoftClass Array)
Added Bind/Unbind/Unbind All Gamepad Connection Change
Added Bind/Unbind/Unbind All Input Device Pairing Change
V1 - 16th January 2024: Initial Release (UE5.1 - UE5.3)
含まれる形式
- versions