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出品Tactical Pants 24 - All MH Bodies & UE5 Skeletons - Riggedのメディア1

説明

Our Tutorials:

How to Use Assets on Metahumans

How to Use Assets on UE5 Mannequins

How to Fix Overlaps With Opacity Masks

How to Fix Overlaps With Mesh Editing Tools

How to combine assets

How to retarget animations

How to edit materials

How our Blueprints work

How to do Skinning

Since many customers do not need a complete outfit, 

we have decided to upload individual clothing assets in response to numerous requests, 

so that you can use them for your avatars.

OVERVIEW

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- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)

- 100% compatible with UE5 Skeleton Manny and Quinn

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These bodies are not Metahuman bodies. They are our creations.

However they have exactly the same shape as the Metahuman's bodies.

So you can put this asset on your male or female Metahuman.

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Supported Metahumans bodies:

Normal/Average - Underweight/Average - Overweight/Average

Normal/Tall - Underweight/Tall - Overweight/Tall

Normal/Short - Underweight/Short - Overweight/Short

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File formats:

- Unreal Engine 5.3 - Rigged (ALL male and female Metahuman bodies and UE5 Skeleton Manny and Quinn)

- FBX - Static Mesh (Two bodies, male and female, with clothing)

- OBJ - Static Mesh (Two bodies, male and female, with clothing)

- Blender 4 - Cycles Render - Rigged (Includes all rigged clothing assets for all body types)

- Maya 2017 - Arnold 5.3.1.1 - Static Mesh (Two bodies, male and female, with clothing)

- Cinema R18 - Arnold - 3.2 - Static Mesh (Two bodies, male and female, with clothing)

- Max 2021 - Vray 5 - Static Mesh (Two bodies, male and female, with clothing)

- gltf - Static Mesh (Two bodies, male and female, with clothing)

- glb - Static Mesh (Two bodies, male and female, with clothing)

- usdz - Static Mesh (Two bodies, male and female, with clothing)

- Textures - 4K

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DETAILS:

ALL Male and Female bodies are included ONLY in the Unreal Engine Project

This product supports Lumen for Unreal Engine 5.0+

https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine

The project has 4k textures, which can affect fps

PBR Materials

All objects, textures and materials have their own names

Model is built to real-world scale

Units used: cm

Doesn't have Default names

Doesn't have NGons

Doesn't have Overlapping Vertices

Doesn't have Overlapping Faces

Doesn't have Overlapping UV Faces

Doesn't have Missing textures

含まれる形式

  • Unreal Engine形式のロゴ
  • Maya形式のロゴ
    Maya
  • 3ds Max形式のロゴ
    3ds Max
  • Blender
  • Cinema 4D
  • obj
  • gltf
  • fbx

追加ファイル

  • No additional files