説明
Render done in UE5, screenshot UE4
Rigged with UE4 skeleton (Retarget)
Are included blendshapes
You can easily change colors
The character is modular
Texture maps:
4K Weapon (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Thihgs_down (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Things_top (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Armor (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Head (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Body (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
1K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
2K Jaw (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
Vertex and Tris:
SET FULL
Vertex 20254
Tris 38181
BODY
Vertex 7549
Tris 15094
WEAPON
Vertex 216
Tris 396
含まれる形式
- versions
- Blender
- fbx
追加ファイル
- No additional files